Pre-Pro Mood Board · Slumber Party

Teenage Dirtbag A Dad Hats Slumber Party

A fully loaded '90s sleepover, played completely straight. Pizza rolls, scary stories, prank calls, spin the bottle, pillow fights, dumb dares, contraband missions, and a Monopoly meltdown. Late-night kid logic, run by a room of grown adults who are way too old for this and fully committed anyway.

Artist Dad Hats Label Mind Over Matter Records Track "Teenage Dirtbag" (Wheatus cover) Finish VHS grain, CRT glow, flash
01

Who We Are

Older dudes playing young, fully committed. This is our world, not a pastel sleepover.

We're cult-film and VHS lifers. Akira, Predator, Fight Club, RoboCop 2, Bad Boys II, Public Enemy, Rage, Beastie Boys, a mummy statue, checkerboard floors, gold tinsel, colored Christmas lights, walls of tapes and vinyl. The sleepover happens inside that world, because these are our actual rooms.

Earnest, never winking. We commit to the bit with zero irony. The comedy is the gap between a room of grown adults and the sincerity of a 12-year-old's sleepover. Nobody mugs at the camera.

DIY, sweaty, a little gross. Pop-punk energy, not twee nostalgia. Snack-wrapper clutter, real basements, harsh flash, things knocked over. Build to anarchy, then everyone crashes.

EarnestPunk DIYCult-film SweatyDeadpanChaotic VHS grainFlash-litSnack-trash Over-committed

"Does she like me?" "Will Dad Hats ever be cool?" asked to a Ouija board, completely serious.

02

Our Set, Hayden's '90s Room

The actual hero room. Real photos. This is the look everything else matches.

This is the strongest asset we have. The room already is the mood board: poster walls, VHS towers, checkerboard floor, vinyl crates, CRT and console, papasan in string lights, gold tinsel on the ceiling. Note the Baywatch poster in the first shot. That's our dream-sequence singer, already on the wall (see section 07).

Hayden's room, bed and posters including the Baywatch poster
IMG_9479
Hero wide. Akira, Jurassic Park, Gundam, Predator, and the Baywatch poster (dream-seq singer) over the bed.
VHS towers and checkerboard floor
IMG_9480
VHS wall and checkerboard floor. Bad Boys II, Akira, mummy on the CRT. Strong deep background.
Papasan chair, vinyl, Public Enemy poster
IMG_9481
Music-cred corner. Papasan in lights, turntable and vinyl, Public Enemy, Rage, Wu-Tang. Scary-stories nook.
Fight Club and RoboCop 2 posters, VHS rack
IMG_9482
Tight-insert corner. Fight Club, RoboCop 2, Days of Thunder, Beastie Boys. Cramped push-ins on faces and hands.
CRT, console, vinyl, colored lights
IMG_9484
CRT and console nook. Colored string lights, tinsel, dino toys, vinyl crates. Movies-on-TV background.
Joe's office, bright room with posters covering every wall

Joe's Office, the Gear Heist

Plot twist: we don't play here, we rob the place. The office is where the gear lives. The band breaks in to "borrow" the instruments, heist-style, then hauls everything to the basement to actually play. Bright "Buzz's room" walls, posters wall to wall, a kit and extra gear staged for the fun of it.

Beat sequence: 1. boys sneaking around the house. 2. flashlight beams cutting through the office window from outside. 3. eyeballing the gear (stage more than the drums, the more to grab the better). 4. climbing in through the window. 5. climbing back out with the loot. 6. quick scramble setup in the basement, straight into the full-band tight shots.

Shoot it dark for the break-in even though this ref is daylight. Wardrobe is low-stakes, black hoodies if anything, played dead straight like a real heist. Photo's a loose phone snap, use it to block the gear and the windows. There's a flashlights-at-the-window reference down in Reference Vibes that nails the tone.

03

Main Locations

Five spaces, each carrying a different energy.

Hero

Hayden's '90s Room

Hero nostalgia: movies on TV, magazines, Ouija, prank calls, nail painting, scary stories, the big-bed ending.

Performance

Hayden's Basement

True basement energy: laundry, clutter, knick-knacks. No extras, so performance is tight push-ins on people playing instruments. Pushup contest, Monopoly flip, pillow fight.

Heist

Joe's Office

The gear room. Boys break in through the window to grab the instruments, heist-style, then haul them to the basement. Stage more than drums for the fun of it.

Central

Living Room

Sleepover central. Pizza rolls, Gone in 60 Seconds on TV, Loser easter eggs, spin the bottle, truth or dare.

Exterior

Yard

Ding dong ditch, TP gag, air-mattress exile, s'mores, the final button shot.

04

Performance Approach

No extras. The performance hides in the clutter.

Tight push-ins, not wide stage shots. Since there's no crowd, we shoot the band as close, cramped inserts: hands on the fretboard, a foot on a pedal, sweat, a mouth screaming the lyric, a snare hit. Slow push-ins on each player rather than a clean full-band wide.

True basement, fully dressed. Lean into the laundry, the clutter, the knick-knacks, the exposed everything. The mess is the production design. Snack wrappers and sleeping bags underfoot. It should feel like they just plugged in between dares.

Fold performance into the party. Cut the playing against the sleepover beats so it never feels like a separate stage. Basement for the loud full-band cramped bit, living room with the TV glowing behind, the bedroom for a way-too-serious floor-sitting version in pajamas. The basement set kicks off right after the gear heist (see Joe's Office): gear grabbed, scramble setup, smash into it.

05

Story Arc

Cozy, then weird, then anarchy, then crash. The song's swell maps to the room falling apart.

1

Arrival / Innocent Sleepover

Everyone shows up with sleeping bags, snacks, dumb pajamas. Bright and fun. Movies, pizza rolls, nail painting, prank calls, comics, getting overexcited.

2

The Night Gets Weird

Truth or Dare kicks off. Joe's bottle-shotgun gag begins. Spin the bottle, pushup contest, Ouija, scary stories, shaving cream and feathers, hand in warm water.

3

Full Sleepover Anarchy

Monopoly flip, slo-mo pillow fight, "parents' weed" heist, someone gets caught, everyone too loud. Exterior: ding dong ditch and TP run.

4

Joe Gets Exiled

Joe falls asleep or fails one dare too many. Carried outside on an air mattress in his undies. Everyone else piles into one bed. Joe wakes confused, still holding the bottle.

06

The Running Gags

The spine of the edit. Keep cutting back to these.

Joe can't shotgun a bottled drink

The strongest recurring bit. He never figures out it's a bottle.

  • Biting the side of the bottle
  • Trying to stab it with a key
  • Asking someone to explain it, then misunderstanding
  • Trying it upside down
  • Looking up instructions in an old magazine
  • Screwdriver in the garage
  • Trying mid-pillow-fight and getting clobbered
  • Trying outside during the TP mission
  • Final failed attempt in the yard, or it just sprays everywhere.

Joe (or Tyler) is the sleepover victim

Quiet B-story: the guy everyone slowly messes with.

  • Loses spin the bottle
  • Gets the bad truth-or-dare
  • Can't shotgun the bottle
  • Shaving cream and feathers
  • Hand in warm water
  • Falls asleep first
  • Carried out on the air mattress
  • Everyone else sleeps inside without him

Easter-egg texture: the TV always plays era stuff like Loser and Gone in 60 Seconds. Catch the band reacting way too hard to totally random background moments.

07

The Dream Sequence, Poster Comes Alive

End of the bridge, into the "girl" part of the song.

The Baywatch poster sings the girl's part

At the end of the bridge we drop into an '80s/'90s-movie dream sequence. The Baywatch poster, already hanging over Hayden's bed, starts singing the girl's vocal.

Execution, on purpose cheeky: superimpose a friend's mouth over the poster and add fake camera moves (slow push-in, soft rack, dreamy parallax) to bring the flat poster to life. Lean into the cheap-VHS-dream look, soft glow, bloom, maybe a star-wipe.

Possible trigger: this is where the over-serious Ouija board "summons" her. Plant the poster in earlier shots so the payoff reads.

Baywatch poster on the set wall
It's already on the wall, top right, IMG_9479
08

Reference Vibes

Loose visual nods, tagged to real beats. Read these through our punk-den filter, not as pastel.

Adults pillow fight, vintage
Tone north star
Adults, playing it 100% straight
The whole gag in one frame: grown adults in pajamas, zero irony. How we should carry ourselves all the way through.
Kids jumping, flash photo chaos
Chorus, flash
Peak hype, on-camera flash
Harsh flash, oversized tees, mid-jump screaming. The chorus look: frozen motion, sugar-high faces, snapshot energy.
80s TV setup with character sleeping bags
Set dressing
CRT, VHS, boombox texture
3D glasses, character sleeping bags, snack bags. Same DNA as our real room. Extra dressing for the floor and TV stand.
Ouija bedroom reference
Ouija, over-serious
The dead-serious séance
Reference the staging (everyone circled, planchette, lamps), but shoot it in our den, not a pastel room. This is the dream-seq trigger.
Kids asleep in front of TV with snack wall
Act 4, crash
The snack-wall crash
TV as the only light, wall of chip bags, sleeping bags. The "everyone's out" lighting target for the big-bed ending.
90s living room, kid at keyboard, others watching TV
Living-room performance
Play while the movie's on
Band performing with the TV glowing behind them. Tight inserts, no stage. Fold the playing into the room.
Dark sleepover, flashlight glow
Scary story
Flashlight-under-chin lull
One warm source in a dark room. Tonal breather before the energy spikes. Pairs with the papasan corner.
Pillow fight motion, black and white
Priority, slo-mo
Pillow fight, feathers airborne
Shoot high frame-rate for the bridge or breakdown. Feathers in the air, mid-swing. Basement, party lights, sweaty.
Kids wide-eyed watching movie
Reaction cutaways
Over-committed faces
Reaction gold: us doing this, dead serious, at random TV moments (the Loser and Gone in 60 easter eggs).
Aftermath, everyone asleep, Mario, guitar
Final image
The total crash, guitar in frame
Bodies everywhere, Mario paused on the CRT, a guitar leaning in. The one-big-bed ending, band included, all out cold.
90s kids gaming on bed
Hangout, candid
Couch-gaming, box fan
Loose in-between energy: controllers, sprawled on the bed, nobody posing. Use our CRT and console nook.
Three teens at a dark window with flashlights
Heist, hero shot
Faces at the window, flashlights up
Near-exact reference for the gear heist: boys pressed to the dark office glass, beams glowing through. Shoot from outside looking in, warm lamp behind them.
Vintage sleepover, kneeling at window
Mission, lookout
Spying out the window
"Bad kid" heist energy: peeking out at night before the sneak-outside. Whisper meeting, freeze when something drops.
House toilet-papered at night
Exterior gag
TP run, ding dong ditch
Stage at Hayden's own exterior. TP in the trees, figures bolting, porch-light and practicals only. Joe attempts the bottle out here too.
Kids watching movie with string lights
Act 1, cozy open
Backs-of-heads, screen glow
Establish the ritual before chaos: pile of pillows, popcorn, our colored string lights doing the work.
Kids in pajamas lit blue
Grade target
Blue TV-light on faces
Cool CRT-blue against warm skin and tungsten. The color target for the cozy night scenes.
Young adults lounging with posters
Wardrobe, bodies
Lived-in, thrifty lounging
Layered sleepwear, relaxed bodies filling the room. Reference for wardrobe texture: slightly-too-small, era-correct.
09

Color and Light Palette

Warm tungsten and multicolor string lights against CRT cool, pulled from the real room.

Night Blue
CRT Cyan
Tungsten Amber
Xmas-Light Red
Xmas-Light Green
Punk Pink
Checkerboard
10

Pre-Pro Notes

Department starting points. Refine on the recce.

Lighting

  • Practicals carry it: tungsten lamps, the CRT, the colored Christmas string lights, gold tinsel catching light, a single flashlight for scary stories.
  • On-camera flash for choruses and chaos: harsh, frozen snapshot energy.
  • Warm vs. cool: amber lamp glow against TV-blue. Keep the contrast, don't flatten.
  • Basement performance: cheap colored party bulbs and haze. Crash scene uses the TV as the only source.

Camera and Finish

  • Handheld and loose, home-movie feel, not slick.
  • Performance is tight push-ins on each player, no extras and no wide stage.
  • High frame-rate for pillow fight, jumps, Monopoly flip.
  • VHS grain and halation in the grade. Cut in flash "found photos."
  • Dream seq: fake camera moves on the Baywatch poster, soft bloom, star-wipe.

Wardrobe

  • Full pajama commitment: onesies, oversized band tees, robes, boxers, tube socks.
  • Thrifted, slightly-too-small, era-correct. Nothing new or designer.
  • One hero look per guy so they read instantly in the chaos.
  • Sleep masks, retainers, headgear, sweatbands (pushup contest) for comedy.
  • A change of clothes for Joe (shaving cream, drink mess, yard).

Props and Gags

  • Sleepover: sleeping bags, lots of pillows, air mattress, flashlights, cheap nail polish, pizza rolls, bottled drinks, s'mores stuff, disposable cups.
  • Gag kit: Ouija board, shaving cream, feathers, warm-water bowl, TP rolls, prop "stash" baggie, spin-the-bottle bottle, handwritten Truth-or-Dare cards.
  • Joe's bottle saga: the bottled drink plus key, safety pin, screwdriver, dumb tools.
  • 90s texture: already in the room: VHS and DVD, posters, vinyl, CD binders, magazines, old controllers, landline phone.
  • Reset kit: towels, trash bags, gaffer tape.
11

Highest-Priority Shots

If the day gets short, protect these.

1Tight push-ins of the band playing in the cluttered basement while sleepover chaos erupts around them.
2Joe repeatedly failing to shotgun the bottled drink.
3Slo-mo pillow fight, feathers in the air.
4Monopoly board flip.
5Pizza rolls too hot, regret mid-lyric.
6Ouija board and flashlight scary story (leads to the dream-seq trigger).
7Secret mission to steal "parents' weed."
8Parent catches everyone: "It's 3:40 in the morning."
9Joe carried outside on the air mattress.
10Everyone in one bed while Joe's stranded outside.
+Gear heist into the basement: flashlights through the office window, climbing in and back out with instruments, scramble setup, full-band.